Homo Machina is a puzzle game inspired by the work of avant-garde scientist Fritz Kahn. Set off on a crazy journey to solve the surreal puzzles of Homo Machina and learn about the internal working of the human body, represented as a gigantic 1920s factory.
In this narrative puzzle, players are plunged into an ingenious system of nerves, vessels and valves. The aim is to help the body function correctly in about thirty steps or so throughout the entire day. Each scene breaks down daily acts, such as opening your eyes, chewing a toast or listening to music, through seamless navigation and intuitive gameplay.
Fritz Kahn, a pioneer of infographics and popular science, came up with easy to understand analogies to enable people to improve their understanding of the human body. By combining old school design with a contemporary influence, Homo Machina delights with its clever dialogue between the absent-minded director a the helm of the body-machine and Josiane, his diligent secretary, encouraging players to put task the armada of workers to get the incredible factory up and running.
After Californium, Homo Machina is the new video game created by Darjeeling production. It was published and co-produced by ARTE, European culture digital and TV Channel, and Feierabend.
Homo Machina是一款益智游戏,灵感来自前卫科学家Fritz Kahn的作品。开始疯狂的旅程,解决Homo Machina的超现实难题,了解人体的内部工作,代表着一个巨大的20世纪20年代的工厂。
在这个叙事难题中,玩家陷入了神经,血管和瓣膜的巧妙系统。目的是在整个一天中大约三十步左右帮助身体正常运作。通过无缝导航和直观的游戏玩法,每个场景都会打破日常行为,例如睁开眼睛,咀嚼吐司或听音乐。
信息图表和流行科学的先驱Fritz Kahn提出了易于理解的类比,使人们能够提高对人体的理解。通过将古老的学校设计与当代影响相结合,Homo Machina凭借心不在焉的导演和身体机器的掌舵人之间的巧妙对话,以及他勤奋的秘书Josiane的激动人心的对话,鼓励玩家将工作的任务付诸实施。不可思议的工厂启动和运行。
在Cal之后,Homo Machina是大吉岭制作的新视频游戏。它由ARTE,欧洲文化数字和电视频道以及Feierabend出版和联合制作。